DECK 5 SPECIFICATIONS
Armory (Room 10)
- 15 Lockers Each Containing:
- 1 Plasma Rifle
- 2 Type 1 Phasers
- 1 Type 2 Phaser
- 1 Flak Jacket
- 1 Environmental Suit
- Each locker secured with a combination code known only by the security officer assigned the locker and Chief Security Officer
- 5 Additional Lockers Containing Spare Rifles, Phasers and Flak Jackets
Advanced Weapons Locker (Room 10A)
- Adjacent To The Armory Containing Advanced Weapons, Prototypes, and Plasma Grenades
- Room Secured With A Combination Code Known Only By The Commanding Officer, First Officer and Chief Security Officer
Chief of Security's Office (Room 20)
- Office Has:
- Desk
- Computer
- Two Chairs
- Couch
- Replicator
- Chief of Security's Locker
- Access To Tactical Sensors Via A Terminal On The Desk
- Large Computer Screen On The Wall, Which Can Display Images And Information From The Database
- Room Secured With A Combination Code Known Only By The Commanding Officer, First Officer and Chief Security Officer
Tactical Training Holodeck (Room 25)
- Contains 17 Different Programs Designed For Various Levels Of Training Programs Include Re-Creations Of Most Hostile Species Encountered By The Federation
- Holodeck Interface Allows For Each User To Log In And Records The Programs They Have Accessed And Their Scores
Security Briefing Room (Room 30)
- Contains Conference Table With 20 Chairs
- Individual Computers Can Be Accessed By Pushing Panel On Table
- Large Screen On Wall Adjacent To Door
Security Officers' Quarters (Rooms 1-9, 11-19)
- Quarters For Junior Security Officers
- Each Officer's Quarters Has:
- A Bed
- Desk
- Personal Computer
- Lavatory
- Sonic Shower
- Two Dressers
- Each Room Secured With A Combination Code Known Only By The Security Officer Assigned The Quarters and Chief Security Officer
Design Copyright 2009 by Rosalind Wills (fsfblackjack@sb254.com)