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Commando Squad
Infantry Division

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Commando Squad

Vree's Commandoes
Republican Army
 

Access to Confidential Spec Ops Info Granted. Warning: Disclosure of any of
this information to the Separatist Forces will result in your immediate
execution by firing squad.


RAS Paragon, Acclamator-class Assault Transport
Subject: Republican Army Commandoes
Re: Vrees' Commandoes AKA Victor Charlie, 122 Commando

Positions:

Squad Leader: This is the leader of the commando squad. Usually a sergeant,
this person is well skilled in all aspects of covert work.

Deputy Squad Leader/Computer Expert: This person, a corporal, takes command
of the squad if the squad leader is killed or otherwise incapacitated. He is
also the computer expert of the squad, able to go through any amount of
computer security, not to mention a competent hand with a blaster.

Commando Sniper: Also serving as the squad's rifleman, this commando is an
excellent shot with a blaster rifle or blaster carbine, able to take out
anyone of any species at any range. They live by the sniper's creed: "One
shot, one hit, one kill," in addition to, "What you can see, you can shoot."

Commando Explosives Expert/Concealment Specialist: As the title says, this
person is a master of demolitions and concealment. While everyone else in
the squad knows how to do these things, this person is the best in the
squad. Also serves as a rifleman.

Equipment:

DC-17 Interchangeable Weapon System

Originally developed on Kamino for the clone commandoes, this weapon has the
capability to be a blaster rifle, a sniper rifle, and an anti-armor grenade
launcher. The blaster rifle has an effective range of 170 meters, and a
maximum range of 225 meters (as tested). The sniper rifle's range is
unrecorded, but as the motto says, if it can be seen, it can be shot. The
anti-armor grenade launcher is a short range weapon, with an effecitve range
of 20 meters, and a maximum range or 60 meters. However, it can turn a
Separatist AAT, MTT, Hellfire, or Spider Droid into rubble with one hit.

 

Explosives:


Shaped Charge:

A shaped charge, also known as a breaching charge or a penetrator charge, is
used to destroy doors, and in some cases, destroy impedements. The charge is
made of plastique, and can easily be applied to surfaces that will allow the
adhesive on the back of it to stick. Beware, though...it's explosive force
can kill the unwary person who gets too close.

Thermal Detonator:

One of manhy grenades given to commandoes, the TD (short-hand abbreviation)
is a very effective anti-personnel (especially live targets, not droids)
weapon. Some commandos find it a good tactic to breach a door, then throw in
a TD to clear the room. A very effective tactic, too. Has an effective blast
radius of 25 meters all around drop point.

Sonic Detonator:

Using technology stolen by Republic Intelligence before the war from the
Geonosian Home Guard, Army R & D developed a sonic grenade that was very
effective as an anti-large species weapon (including Wookies, Trandoshans,
and Barabels). It's sonic blast can kill or seriously maim anything in its
10 meter blast radius.

Flashbang Detonator:

The flashbang emits a very bright light that temporarily blinds and confuses
an enemy. In the three seconds that a target is confused, the commando can
eliminate the target. This is a top secret Republic technology. Blast radius
is estimated to be as far as the light can be seen.

Electromagnetic Detonator:

The EM pulse grenade has two uses: one, anti-droid explosive, and
electrocution device. In the anti-droid role, the EM pulse grenade, when it
expolodes, will overload the circuits of a droid, and eventually cause a
reaction that will deestroy the droid in a fiery shower of sparks and flame.
Against doridekas, it can lower their shield and make the droidekas
vulnerable the smallest of blaster pistols. Blast radius is 22 meters in all
directions.


MK I Combat Backpack

This is the carry-all of the commandoes. It can hold all the gear that a
commando needs: powerpacks, rations, water, and all sorts of things. This
pack is carried on the back of the commando, with two shoulder straps and a
waist strap. Maximum carry weight is 150 pounds.

Combat Rations:

Commandoes burn lots of calories, and have a high metabolism rate. Their
food is not meant for those of us that like exquisite meals prepared by five
star chefs. They come in packages that are a quarter of a meter long, and an
eighth of a meter wide. Standard entrees include hawkbat eggs and mystery
meat (it is called mystery meat because Covert Operations Command has yet to
figure out what the meat is; all they know is that it is palatable) for
breakfast, synthsteak and kwaruberries for lunch, and tuber stew for dinner.
Not very appetizing to the common person, but the commandoes consider it
luxury.

Canteen:

Standard piece of equipment. It holds eight liters of water, and is mounted
externally of the pack. Also included are water purifying tabs for
potentially poisonous water to be made clean and drinkable.

Medkit:

Commandoes may me good soldiers, but they aren't invulnerable either. When
they do get wounded/injured, the standard-issue medkit is a godsend. It has
chromostring for setting broken bones, blood clotting agent, disinfectants,
and sutures for patching up a wounded commando on the run.

Vibroblade:

The vibroblade, originally the weapon of criminals, has been adapted for
military use due to its ability to cut through armor to get to the skin,
flesh, and bone of an opponent. An activation stud on the handlegrip turns
on the blade, which has a battery rated for a 10 hour continuous charge. It
is particularly efficient for stealthy attacks.
 

On tactics:

Fire and Maneuver:

This is a basic maneuver meant to allow a pair of troopers to advance while
providing cover fire for each other. It can be used to advance or to
withdraw. This is a tactic all troopers learn in boot camp.

Curved half bowl:

This is a defensive position. It is called the curver half bowl becaujse
from the air, it will look like a curved half of a bowl or a moon. Note:
commandos will only engage in this tactic if in the company of supporting
infantry and air support.

Cover fire:

This involves every trooper finding a suitable firing position to engage the
enemy with a blaster rifle, sniper rifle, anti-armor launcher, or blaster
pistol. Once in firing position, the trooper awaits for the command from his
squad leader to open fire.


Some Non-Verbal Hand Signals:

Two fingers, pointing at eyes means: I see (insert what is seen)

Two fingers, scissor motion: enemies (to be used in conjunction with the
above mentioned signal)

Fingers held up: Indicates number of things seen, ec. For a number larger
than ten, the trooper will hold up all ten fingers, pump them into fists,
then unpump the number of extra fingers needed to show that number

One finger raised, twirling motion: Trooper performing motion has spotted an
aerial craft

Nodding of head: Trooper acknowledges command, and is obeying

Fist raised: be alert

Open palmed hand: all troopers halt all movement immediately

Open hand, downwards waving movement: hostiles sighted, take cover!

Index finger to forehead: Set up sniping position

Fist, punching motion: set up anti-armor position

Palm down, thumb facing throat: Go in stealthily, attack with vibroblade
(used to remove sentries quietly)

Codes:

"122 Commando is Omega"

Translation: 122 Commando has been discovered, mission compromised.

"122 Commando, going down and dirty"

Translation: 122 Commando has spotted and is engaging the enemy.

"122 Commando under in a landslide, under a boulder"

Translation: 122 Commando is pinned down under enemy fire.

"122 Commando requests meteor shower"

Translation: 122 Commando requests immediate close air or artillery support.

"122 Commando is feet wet"

Translation: 122 Commando has the enemy in sight.

"122 Commando has a sparkler show underway, what a view"

Translation: 122 Commando has completed mission successfully, requesting
immediate extraction.


Hope this guide is informative to the reader. If not, please drop a line and
tell us.

Signed,

Sergeant Demlas Vrees
Commanding Officer
122 Commando
 

 

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