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Infantry Division

89th Infantry Division
Attached 24th Armored Regiment
Assigned to RAS Paragon, Acclamator-class Trans-Galactic Military Transport Ship

 

 

89th Infantry Division:

Listed here are the types of infantry that make up the 89th Infantry Division.  Listed with each unit type is a description and weaponry.  Other equipment will be listed separately and is generally available for all infantry types.  (Please note that some aspects have been customized for this sim, like the color markings of armor.)

 

- Troopers -

These are the backbone of the Republic military.  These are the guys that are sent into the fray with guns blazing.

 

DC-15 Blaster Rifle - The long-barreled DC-15 emits a powerful blue laser projectile, specially designed to shred infantry and vehicle units alike. Very likeable.  Each energy cell can charge it for roughly 50 shots before needing a new one.

 

DC-15s Blaster Pistol - This emergency sidearm, designed to be small, is portable and deadly. The DC-15s are useful in close quarters combat and always make for good backup weapons.  Uses a rechargeable energy cell that can usually get off 15 shots within a matter a seconds before needing to recharge itself.

 

Merr-Sonn V-6 Haywire Grenade - Troopers carry a small, handheld Haywire Grenade. The device has been calibrated to cause massive electrical disruptions to droid circuitry.

 

SoroSuub LXR-6 Concussion Grenade - Concussion grenades are not as common as thermal detonators but are carried by all troopers. The blast field created by these grenades is effective against vehicles.  They also stick to most non-biological surfaces that do not move much or at all.

 

- Advanced Recon Commando (ARC) Trooper -

There troopers are the anti-tank troopers.  They have received some Commando training in order to accurately and fully utilize their primary weapon.

 

Merr-Sonn PLX Missile Launcher - Versatility is the name of the game with the Merr-Sonn PLX hand-held launcher. It can be "dumb" fired or programmed to fire the smart GAM (gravity-activated mode) guided missile specially designed for the weapon.

 

DC-15s Blaster Pistol - This emergency sidearm, designed to be small, is portable and deadly. The DC-15s are useful in close quarters combat and always make for good backup weapons.  It uses a rechargeable energy cell that can usually get off 15 shots within a matter a seconds before needing to recharge it.

 

Merr-Sonn V-1Thermal Detonator - Troopers carry a smaller, battlefield version of the devastating thermal detonator. The device has been calibrated to maximize enemy casualties.

 

Conner Ship Systems HX2 Mine - Whenever there is an ARC trooper on the battlefield, proximity mines are sure to be laying around. They are an excellent weapon to use against those who don't watch their step. And in the heat of battle, that pretty much means everyone.

 

- Pilot -

These are the troopers that are specially trained to operate and use the vehicles that are at the disposal of the 89th.  Due to their training, they can rig and patch minor to moderate damage done to their vehicles.  For extensive repairs, they’ll need to report back to a more qualified engineering team with proper equipment.

 

Drever Corp “DN Bolt Caster” Plasma Disruptor - Drever Corp originally created the "Phoenix II" plasma disruptor as a tool for customs agents and spec-force commandos, for use in breaching locked doors. But soldiers began improvising with the tool, wielding it against battle droids and other enemies. Its effectiveness as a weapon was undeniable and prompted Drever Corp to develop the "DN Bolt Caster" plasma disruptor weapon. It's expensive but effective, especially against droid armies.  A charge can be built up within the weapon for up to 6 seconds.  For every second that the charge is built up, the damage this weapon can deal increases.  However, the more that the trooper charges the weapon, the longer it takes for it to cool down before it can be used again.

 

DC-15s Blaster Pistol - This emergency sidearm, designed to be small, is portable and deadly. The DC-15s are useful in close quarters combat and always make for good backup weapons.  Uses a rechargeable energy cell that can usually get off 15 shots within a matter a seconds before needing to recharge itself.

 

SoroSuub F-187 Fusioncutter – This is the primary device that the pilot uses when repairing their vehicles.  It can also be used to cut through enemy emplacements to allow troopers to pass.

 

- Sharpshooter -
The sharpshooters are culled from the best of the best shooters in the army.  They receive additional training referred to as “flash training” that further heightens their abilities with sniping.  The task of the sharpshooter is only one thing: disrupting enemy forces.

 

DC-15x Sniper Rifle - The DC-15x is a modified version of the standard trooper rifle, with added sights and accuracy for long-range efficiency.  It can fire 6 times before needing to reload the energy cell.

 

DC-15s Blaster Pistol - This emergency sidearm, designed to be small, is portable and deadly. The DC-15s are useful in close quarters combat and always make for good backup weapons.  Uses a rechargeable energy cell that can usually get off 15 shots within a matter a seconds before needing to recharge itself.

 

Merr-Sonn V-1Thermal Detonator - Troopers carry a smaller, battlefield version of the devastating thermal detonator. The device has been calibrated to maximize enemy casualties.

 

Arakyd R-1 Recon Droid - The Clone Sharpshooter can deploy a remote recon droid to gather battlefield intelligence.  It has a small built in DC-15s Blaster Pistol to allow it to become a minor nuisance. When necessary, the recon droid can be used to paint an enemy target and call down an orbital strike.  It has a limited energy cell that exhausts within 5 minutes of deployment.  Once exhausted, the R-1 self-detonates so as to prevent any information it gathered from falling into enemy hands.

 

- Jet Trooper -

The jet trooper utilizes a limited-flight jetpack to cover great distances very quickly. The agility of the flying jet trooper makes him very hard to hit, and his EM Pulse launcher can be a deadly weapon at close range.

 

Merr-Sonn EM Pulse Launcher - The EM Pulse launcher fires an electro magnetic pulse outward toward targets. A blast from this weapon has been known to cause a massive electrical disruption capable of frying fragile droid circuitry.  Each energy cell can fire twice before needing to reload.  It can also be moderately effective against organic targets as well.

 

DC-17 Blaster Pistol - Jet troopers are often stuck in intense situations and carry a better blaster pistol than most other soldiers. The DC-17 has a higher rate of fire than its predecessors and is extremely deadly.  It can also hold a charge longer, allowing for more shots to be fired before it needs to recharge itself.

 

Merr-Sonn V-1Thermal Detonator - Troopers carry a smaller, battlefield version of the devastating thermal detonator. The device has been calibrated to maximize enemy casualties.

 

- Field Medics -

These guys have medical training and are there to tend to the wounded on the battle field.  Their main objective is to stabilize moderate and severe wounded troopers for extraction from the battle field and return to a field hospital.

 

Medpac – This emergency kit includes a variety of life-saving drugs and bacta ointments to promote rapid healing.  Anyone who has suffered wounds and can get to a Medic can benefit greatly from the application of the items within the medpac.

 

- Other Equipment -

Here is a listing of other available equipment for the 89th troopers to use.  Use and availability will depend on each situation.

 

Clone Trooper Armor – Although the RAS Paragon is made up of non-clones, they still utilize the clone armor.  It is a hard white armor, with helmets that have t-shaped visors.  In the beginning of the Clone Wars, the armor had color-coded flashes to represent rank-no color for ranks lower than sergeant, green being sergeants, blue being lieutenants, red being captains, yellow for majors, purple for colonels, orange for generals, and brown for the field marshals.

 

Vibrodagger – This is the trooper’s combat knife.  It is small, but can be used for multitude of things.  It does require an energy cell to use properly.

 

Field Kit – This is the pack that troopers use to carry the majority of their non-combat equipment.  It includes two water canteens that are built into it with purification systems, a sunshield roll, three days worth of food rations, two glow rods, a breath mask, two filters (for the purification system), twelve atmosphere canisters (to replace spent ones on the breath mask) and an all-temperature cloak (generally used in non-combat situations).

 

Energy Cells – Troopers of the 89th carry about three-dozen energy cells that is used in most of their equipment, mainly anything requiring power that is not self-sufficient.

 

Medical Kit – This is a smaller, less capable version of the medpac that Medics use.  It is usually only useful on minor wounds to get the trooper patched up and sent back into the fight.

 

 

24th Armored Regiment:

Here are specs and information regarding the vehicles assigned to the RAS Paragon as part of the 24th Armored Regiment.

 

All-Terrain Tactical Enforcer (AT-TE)

The squat AT-TE walker (All Terrain Tactical Enforcer) was created by Rothan Heavy Engineering, a subsidary of Kuat Drive Yards. Its main armament was a heavy projectile cannon, flanked by six anti-personnel laser cannons. Five gunners were required to operate the weapons systems, joining a pilot and a spotter as the walker's crew. A further twenty clone troopers could be carried in the AT-TE's two passenger compartments. A whopping 2160 of such walkers were deployed during the Battle of Geonosis in Attack of the Clones.

 

Self Propelled Heavy Artillery-Turbolaser (SPHA-T)

It´s main weapon was a heavy turbolaser cannon mounted on its top capable of causing terrible damage to its foes. It also had 12 antipersonnel blasters. Its crew consisted of 15 command crew and 10 gunners. It moved on 12 legs and it was 30 metres long. The SPHA-T first appeared in the Battle of Geonosis where it was instrumental in shooting down several Trade Federation and Techno Union transport ships.

 

Other versions of the SPHA walker were deployed during the Clone Wars, including Ion Cannon (SPHA-I *), Anti-Vehicle Laser (SPHA-V *), Concussion Missile (SPHA-C *) and Projectile (SPHA-P *) models. The SPHA models were uniformly very slow and difficult to maneuver, and could only be effectively used from behind friendly lines. When exposed to enemy assault, they suffered horrendous casualties.

 

Some creative captains bolstered their ship's firepower by opening the hanger doors and having the SPHA-Ts fire out upon the Seperatist's vessels.

 

74-Z Speeder Bike

This is the mainstay of any mobile force.  Its high rate of speed and extreme maneuverability make it one of the best light vehicles around.  It is excellent for scouting missions, but does have 1 forward mounted laser cannon.

 

Length: 3 Meters
Crew: 1 Pilot
Troops: None, but 1 can be carried in an emergency
Cargo Capacity: 3 kg
Maximum Altitude Range: 25 Meters from ground level
Weapons: 1 Forward Pointing Underside Laser Cannon
Range: 3-50/100/200 Meters
Maximum Speed: 500 KPH
Maneuverability Rating: High
Weapon Cover of Vehicle: ¼

 

Assembly Area Command Post

This is a platform that is deployed to the location of a battle for army command staff to observe and command the battle field and troops.  It has a large sensor array for keeping track of the battle field, and several consoles and personnel to maintain contact with the various infantry commanders and any orbiting vessels.  Usually, a staff of 6 is required to run the command post, with a communications person for every battalion in the field.  Also, a larger command staff may be present with a large army to strategize.

 

 

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